Weekly readings and notes

Before each week we will put up notes for each of the readings. While we have a set of readings from which we have drawn, we will likely alter some of these as the course plays out to better meet your needs and interests.

Module 1

Week 1 To give you time to set yourself up to access the various resources for the course, there is only one reading this week: Molnar (1997).

Week 2 Back to the future: a consideration of research and computer use in education from the 1980?s on. Readings: Becker 1984, 2000a, 2000b).

Week 3 A framework for thinking about digital technologies and education. Readings: Pireddu (2011); Weston (1997); Savage et al. (2010)

Module 2

Week 4 (week 1 of Module 2)
Working towards an educational issue, an overview of digital culture and games. Readings: Wilber (2010); Ito et al. (2008).

Week 5 (week 2 of Module 2)
Initial mapping of digital games.Apperley (2010), Apperley & Walsh (2010), Priebatsch (2010), Schell (2010)

Week 6 (week 3 of Module 2)
Games & learning: introductory ideas Thomas & Brown (2009), Snyder (2007), Walters & Kop (2009)

Week 7 (week 4 of Module 2)
Mapping educational issues: de Byl (2012), Green, Facer, Rudd, Dillon and Humphreys. (2005), Gee (2008). Some video clips of James Gee and Katie Salen.

Week 8 (week 5 of Module 2)
Key players, research agendas and sites.

Week 9 (week 6 of Module 2)
Planning the professional resource

Module 3

Week 10 (week 1 of Module 3)
Digital games and education
Readings: Shaffer, Squire, Halverson & Gee (2005), Lange (2010), Becker (2007), Pelletier (2009)

Week 11 (week 2 of Module 3)
Readings: Beavis et al. (2009), Beavis & O/mara (2010), Nixon (2011)
Digital games and education: literacy

Week 12 (week 3 of Module 3)
Digital games and education: serious play
Readings: Burden & Slater (2008), De Castell & Jenson (2003), Dibbell (2011), Habgood, Ainsworth & Benford (2005), Krotoski (2010)

Week 13 (week 4 of Module 3)
Digital games and education: researching game-based learning