Weekly notes and reflections

Module 1

Week 1 Introduction to the course. Modes of communication in the course and resources for the course: Wimba, the course wiki, the course blog, Twitter and notebooks. Interrogating the relationship between digital technologies and education. Working digitally. Reading: Molnar (1997).

We almost have everyone on the Google+ hangout. I think it is a lot easier to work with/in than L@G. So if you have not sent me your G+ email then please do so.

Week 2 Back to the future: a consideration of research and computer use in education from the 1980?s on. Readings: Becker 1984, 2000a, 2000b).

Week 3 A framework for thinking about digital technologies and education. Readings: Pireddu (2011); Weston (1997); Savage et al. (2010)

Module 2

Week 1 Working towards an educational issue, an overview of digital culture and games. Readings: Wilber (2010), Ito et al. (2010)

Week 2 Initial mapping of digital games.Apperley (2010), Apperley & Walsh (2010), Priebatsch (2010), Schell (2010)

Week 3 Games & learning: introductory ideas Thomas & Brown (2009), Snyder (2007), Walters & Kop (2009)

Week 4 Mapping educational issues: Gee, J. P. (2008). Video Games and Embodiment. Games and Culture, 3(3-4), 253-263. doi: 10.1177/1555412008317309

Week 5 Key players, research agendas and sites.

Week 6 Planning the professional resource

Module 3 (weeks 10-13 of the course)

Though you are focussed no your resource. The readings and ideas will contribute still to your thinking. Just allow the two to run in parallel. The notes will help you make some of the connections.

Week 1 Digital games and education
Readings: Shaffer, Squire, Halverson & Gee (2005), Lange (2010), Becker (2007), Pelletier (2009)

Week 2 Digital games and education: literacy
Readings: Beavis et al. (2009), Nixon (2011), Beavis & O'Mara (2010)

Week 3 Digital games and education: serious play
Readings: Habgood, Ainsworth and Bentley (2005), De Castell & Jensen (2003), Burden (2008),
Krotoski (2010), Dibbell (2011)

Week 4 Digital games and education: researching game-based learning
Readings: Defreitas & Oliver (2006), Kim (2008)