Week 2 of module 2

There is a lot to cover in this week. We have two weeks in effect due to Easter. Yes. No rest for the wicked. The two videos are good viewing and the book by Tom Apperley is something you need to skim/scan and make notes about as you come across useful/interesting material.

What I want you to think about as you chew on the large volume is how you think about and manage what we might call the fire hose of information that pours on us. This is an important question. It generates a kind of hyper attention1. In a very real sesne this week tries to emulate to a small degree what you are already familiar with. There is a very large amount of ideas and information "out there". This is not a scarce resource. Your attention is. What do you do? Write about it in your notebooks.

The Apperley book is best read in bits. The introduction clearly describes all the subsequent chapters which will allow you to bounce around looking at the material that interests you. This is a really useful text and is a good base on which to locate your understandings of games. So here is a lot of ideas. How did you deal with it?

The editorial for the 2nd issue of Volume 2 of Digital Culture and Education by Apperley and Walsh (2010) is a useful synopsis of a collection of issues and questions that characterise the thinking of teachers and researchers about game-based classroom work.

The Seth Priebatsch TED talk introduces a number of key terms and ideas. Apart from the fun and agenda he argues for, it is illustrative of the kind of thinking of the movers in this space. I offer a few thoughts that may help you mull a little more.

To round out the week, there is Jesse Schell's presentation to the DICE 2010 conference2. His talk about The Future of Games is entertaining and insightful. I have not made notes or questions for it, his stats about games is sufficient to prod the mind.