Thingstodo 2014

There are two broad sets of things to do each week:

  • activities to do with the operation of the course
  • the course readings

This page, and the pages linked to it are concerned with the activities, the things you will need to do each week.

The page which contains details of, questions about and notes for each of the readings in here. The notes for the readings can always be found in the Notes menu across the top of each page. These pages, the things to do each week can be found in the side menu, under beginnings.

One of the first things to do is to make yourself familiar with this wiki, i.e. where to find material.

The wiki is a living document, i.e. we will make changes to it as the course progresses. You can see the changes made in the recent changes menu option (side menu). You can also opt to watch (in the bottom options of each page) a page or pages.

Module 3

Week 1 (Week 10 of course)

Week 2 (Week 11 of course)

Week 3 (Week 12 of course)

Week 4 (Week 12 of course)

Module 2

Week 1 (Week 4 of course)
Working towards an educational issue, an overview of digital culture and games.

Week 2 (Week 5 of course)
Initial mapping of digital games.

Week 3 (Week 6 of course)
Games & learning: introductory ideas

Week 4 (Week 7 of course)
Mapping educational issues

Week 5 (Week 8 of course)
Key players, research agendas and sites.

Week 6 (Week 9 of course)
Planning the professional resource

Module 1

Two main agendas in the first three weeks: becoming familiar and comfortable in using the various resources for the course; and beginning to read around some of the key ideas that will help make sense of the field1. The detail for each week can be found by clicking on the link for each week (it's in red). The text with it is a brief summary of what there is to do.


Week 1 NOTE: Text in red is a link. You need to click on it to get the details for the week.
Introduction to the course. Modes of communication in the course and resources for the course: the course wiki, the course blog, Twitter and notebooks. Interrogating the relationship between digital technologies and education. Working digitally. Don't forget the reading.

Week 2
Back to the future: a consideration of research and computer use in education from the 1980’s on.

Week 3
A framework for thinking about digital technologies and education.