Kwijung Seo

Hi This is Jane from South Korea.

Computation and Mathematics

As computational technology has been evolved steadily, it influences every field in society, including mathematics. There has been a long history between mathematics and computing, this has further driven changes in the way mathematics is done in real world due to what computers can do now. This paper firstly focused on a brief of history in computational technologies, and emergence of computing in mathematics. In spite of accuracy and speed in computing mathematics, mathematical knowledge is still valuable due to relation between mathematical thinking and computational thinking. Mathematical thinking is vital for everyone in real life, and it is connected to mathematical knowledge in solving real world issues. Today, the idea of computational thinking has been spread out, together with significant impact on many areas such as exceptional difficult research problems can be solved with the help of computers. Lastly, Computational mathematics can be used in every science field with various ways. Using Maple is one example of computational mathematics. As mentioned by how math is done now, however, there is a huge gap in math education. This should be investigated for math education. Finally, it is obvious that the change in the way mathematics is remarkable as an aspect of digital culture.

Professional Resource

The resource was designed to help math teachers in introducing new approaches of teaching mathematics by using computer math games and suggesting how they might work. For a long time, it was widely debated that games are not educational, and may even negatively impact young children. However, there are educational games that not only offer fun, but also have educational effects. Therefore, the resource is composed of games which might be helpful in maths education, being a reflection of the need for game-based learning in the digital age, considering how traditional teaching and the current ways of using ICT are no longer effective in teaching mathematical knowledge. Learning maths from a textbook or simple visualisations of math on the computer screen are not sufficient to attract students who feel math is difficult and not interesting. However, if teachers adopt the use of math games in classrooms, there will be better outcomes. Playing games reinforce students’ motivation, further improving participation rates in math classes. The resource, therefore, operates under the premise that teachers can give students interesting ways of learning, and make students feel more engaged in classes where math games are used. Four different types of games are considered in terms of target groups, required math skills and design features, but the aims of playing games are the same as mathematical achievements. Math teachers in primary and secondary schools can employ these games in classroom with flexibility possible, as there is no strict regulation for the games. Even though one game targets a certain level, teachers can adjust the appropriateness of games depending on students’ fundamental skills and level. In addition, each game can be effective based on students’ characteristics, appropriate choices of games will be required for successful learning. Finally, the resource hopes that the game based on math learning as suggested in the resource facilitates successful educational outcomes.