Candice Taubner

Hi Everyone,

My name is Candice and I am a teacher, pedagogy coach and performing arts coordinator at a High School in Logan City. I have just started my 5th year of teaching and my interest in the digital world has stemmed from my ignorance. Yes, I have social media accounts but I feel like a small fish in a very, very big pond. Whilst working with teenagers I have discovered that whilst technology can be brilliant, it also hinders learning when resourcing is limited and this is where I currently stand in my classroom. I want to find a balance between using technology for teaching and flipping the classroom so that students are engaged in online learning without wasting time etc.
This is my final semester of the Masters of Education (Leadership) and whilst I can see the light at the end of the tunnel it seems like a mammoth job to get there. Hopefully, this subject will help me build a bridge to the end!

Assignment 1:

An exploration of how mobile computing has become a cultivator of change in education for those who choose to accept it

Initial thoughts:
Exponential advances in technology equal advances in education. Or do they? Why are the digitally native students of today learning against the society we live in, instead of for it? My topic is a result of my curiosity as a relatively new teacher and leader in a low-socio economic secondary school with students who are complex learners, yet frugal and fervent. I want to know why, in the 21st century, we are teaching digital natives to read, write and create with pen and paper. As such, with a foundation in the ‘bring your own device’ (BYOD) phenomenon I decided to explore how mobile computing has become a cultivator of change for education, learning to a future in BYOD, if we follow its path.

In my exploration through ‘bring your own device’ (BYOD) literature I found the information broad, yet limited. Whilst a Google search returns more than 8.5 million results (Campbell, Fitch, German, McIntosh, McPherson & O’Keefe, 2013), a vast amount of the information is about BYOD programs with ongoing concerns or recommendations, and a much smaller amount of research explores the history of mobile computing, unsuccessful programs, and how mobile computing has changed education. Because of this, I started to wonder more about the ‘how and why’. How has mobile computing advanced so significantly, so fast? Why has its influence on society been so dramatic? Yet, why are some of the changes in education so minimal? If BYOD is so ‘successful’ and education promotes change and advancement, why do we practice tradition? How do we close the gap between society outside the classroom and learning inside the classroom? How do we cater to digitally native students who know more than us? These questions have been explored, answered or commented upon throughout this essay.

The influential thinkers for Mobile Computing are:
o Guglielmo Marconi
o Nicholas Negroponte
o Steve Jobs
o AT&T
o Motorola

The influential thinkers for BYOD are:
o Intel
o Unisys
o Citrix Systems

Websites of interest for BYOD in schools:
o Intel - blueprint for schools
o Microsoft Corporation - advice for schools
o NSW Government - Literature Review

The full text can be accessed here
The summary can be accessed here

Whilst not an identical topic, problems faced by teachers and what is the influence of digital gaming technologies on the teaching and learning process are interesting points from others about the impacts of technology on teachers and how technology changes the teaching and learning process.

Reference:
◾Campbell, G., Fitch, M., German, R., Hulvey, G., & McIntosh, K., McPherson, M., & O’Keefe, J. (2013). The wild-card character of “Bring your own:” A panel discussion. Educause Review, 48(2), 10-12.


Assignment 2:

All you need to know about establishing a BYOx program in a Queensland state school

After my initial exploration of the 'bring your own device' topic I realised that I wanted to know as much as I could about how to start a program in my school without having to put in too much effort. This is purely from being time poor. As a leader, the prospect of change and innovation is exciting but change requires time, and this rarely exists in the modern school setting.

As we move forward and transform our pedagogy using technology it is becoming increasingly common for schools to move towards a 'BYO' model. In fact, the most recent models in schools have transformed from just bringing a device (BYOD) to bringing software, applications, connectivity and carriage service, now known as BYOx.
As technology leaders we ask ourselves…how can we do that?

It is from this idea that my resource stemmed. I decided to create an 'all you need to know about establishing a BYOx program' handbook for leaders who want to implement a program but do not have the time, including a current review of technology, a step-by-step implementation guide, and program considerations and recommendations. The handbook has been designed specifically for Queensland public schools but has the ability to be adapted for others easily.

Using this handbook schools will be able to problem solve without researching, follow recommendations based on what previous programs have encountered and be prepared for the process, costs, and changes required during implementation.